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176 Reply by g371 2026-02-01 15:46:35 (edited by g371 2026-02-01 15:47:44)

- g371
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- From: Riga, Latvia
- Registered: 2013-11-08
- Posts: 1,002
Re: Fallout [Action, Sci-Fi]
Phanlix wrote:America had alienated all it's allies in the Fallout universe... just like in real life. Almost like a game that came out in the 90s predicted the current situation.
Yes, that made it so much better. And, yes, some stuff becomes a documentary, like [this] for a while was a documentary, but we already are on the next level of stupid, so this feels mild by todays standards. Now I'm waiting if [this] will become a documentary or not.
- Registered: 2025-12-02
- Posts: 43
Re: Fallout [Action, Sci-Fi]
g371 wrote:Phanlix wrote:America had alienated all it's allies in the Fallout universe... just like in real life. Almost like a game that came out in the 90s predicted the current situation.
Yes, that made it so much better. And, yes, some stuff becomes a documentary, like [this] for a while was a documentary, but we already are on the next level of stupid, so this feels mild by todays standards. Now I'm waiting if [this] will become a documentary or not.
Ugh, sorry I got political. It is a part of the game and universe though. A VERY heavy critique of American exceptionalism and 1950s mentality goes along with the aesthetic. Politics....
▼Spoiler But yeah, I'm with you. I would have put the Manchurian candidate movie in there somewhere too. I've never felt pride in being American. I'm old enough to remember 9/11 and all that but I never felt our wars over there were about anything other than oil. And now... it's kind of like he ripped the mask off and is showing us all who we really are as a nation.
- piraterepublic
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- Registered: 2023-09-12
- Posts: 55
Re: Fallout [Action, Sci-Fi]
fallout always had a lot of politics and social commentary in it. it is pretty hard to have a game where your reputation matters with out those aspects of life. these days we are seeing the hidden side of politics just dumped out into the wide world without the cover of propaganda protecting it. diplomacy has always relied on power and violence . (nothing has changed, just how much cover diplomacy has) and that is very much a part of fallout also, since fallout 3.(at least) don't expect to see the last episode tonight. the schedule is wrong here it will be out (tomorrow) tuesday the 3rd at 6pm PST (UTC-8)
- Registered: 2024-01-01
- Posts: 168
Re: Fallout [Action, Sci-Fi]
What the fu... Yesterday I'm watching the countdown here on the Fallout page for Fallout s02e08... 8 hrs... 3hrs... 1hrs... Episode never materializes. This morning... Oh look, its xx hours away today. Is this a screw up in the sources used by Next-Episode?
- Registered: 2016-06-10
- Posts: 587
Re: Fallout [Action, Sci-Fi]
SgtSaint wrote:What the fu... Yesterday I'm watching the countdown here on the Fallout page for Fallout s02e08... 8 hrs... 3hrs... 1hrs... Episode never materializes. This morning... Oh look, its xx hours away today. Is this a screw up in the sources used by Next-Episode?
Yup 2 weeks in a row they pulled that one.
- piraterepublic
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- Posts: 55
Re: Fallout [Action, Sci-Fi]
how can the season finale be so good and soo bad all at the same time?
- Registered: 2016-06-10
- Posts: 587
Re: Fallout [Action, Sci-Fi]
piraterepublic wrote:how can the season finale be so good and soo bad all at the same time?
Oh crap, I wondered why this episode was so good. Now I know why. I say year and a half maybe 2 before the next season is out.
- Registered: 2016-06-10
- Posts: 587
Re: Fallout [Action, Sci-Fi]
inkblot wrote:SgtSaint wrote:What the fu... Yesterday I'm watching the countdown here on the Fallout page for Fallout s02e08... 8 hrs... 3hrs... 1hrs... Episode never materializes. This morning... Oh look, its xx hours away today. Is this a screw up in the sources used by Next-Episode?
Yup 2 weeks in a row they pulled that one.
Right now its showing up in the yesterdays listing next to Will Trent. And its never on Tuesdays.
- Registered: 2024-01-01
- Posts: 168
Re: Fallout [Action, Sci-Fi]
Thoughts now that s02 is over? Me: There was a few things that were hard to put my finger on that made it just a little 'off' compared to season 1. The buddy-cop relationship with the girl and the ghoul, for example. Just... 'off' in feel and dialog. But I did notice:
▼Spoiler I missed the introduction... or maybe the scope... or the impending doom... of new creatures. That just felt better in season 1: Things like the giant catfish with fingers for teeth. The Deathclaws were cool and all, but somehow just didn't seem scary. Especially come the last episode when all it took was to knock down a sheet metal gate for them to come in to Vegas. Like they wouldn't have done that already? Standing up knocked down an entire marquee and brick wall for one of them. Their area should have been basically void of food while on the other side of a piece of aluminum foil is an entire herd of human-burgers doing NOTHING to hide their sound, their smell, no tower guards, no electric fence despite having unlimited electricity apparently. I think it was the lack of concern by the Vegas citizens that conveyed a "who cares" quality to the big squirrels: They didn't think anything of them so why would I? I realized that scenes were shorter and flip back and forth more. Once you realize it, it feels like they edited it for TikTok attention spans. Purely a personal thing and this might be okay in keeping with game aesthetics but: Set designers kept pulling me out of the fantasy. 200 year old building that has clearly been ravaged by people, has everything looking nearly new. The higher floors have no water damage, no rust; looks like any other day. Yet the cryopods for Cooper's wife and daughter, located in the hidden, pristine vault had rust, scratches, and even large paint chips like it was Master Chief's armor. That's completely backwards.
- Registered: 2016-06-10
- Posts: 587
Re: Fallout [Action, Sci-Fi]
SgtSaint wrote:Thoughts now that s02 is over? Me: There was a few things that were hard to put my finger on that made it just a little 'off' compared to season 1. The buddy-cop relationship with the girl and the ghoul, for example. Just... 'off' in feel and dialog. But I did notice:
▼Spoiler I missed the introduction... or maybe the scope... or the impending doom... of new creatures. That just felt better in season 1: Things like the giant catfish with fingers for teeth. The Deathclaws were cool and all, but somehow just didn't seem scary. Especially come the last episode when all it took was to knock down a sheet metal gate for them to come in to Vegas. Like they wouldn't have done that already? Standing up knocked down an entire marquee and brick wall for one of them. Their area should have been basically void of food while on the other side of a piece of aluminum foil is an entire herd of human-burgers doing NOTHING to hide their sound, their smell, no tower guards, no electric fence despite having unlimited electricity apparently. I think it was the lack of concern by the Vegas citizens that conveyed a "who cares" quality to the big squirrels: They didn't think anything of them so why would I? I realized that scenes were shorter and flip back and forth more. Once you realize it, it feels like they edited it for TikTok attention spans. Purely a personal thing and this might be okay in keeping with game aesthetics but: Set designers kept pulling me out of the fantasy. 200 year old building that has clearly been ravaged by people, has everything looking nearly new. The higher floors have no water damage, no rust; looks like any other day. Yet the cryopods for Cooper's wife and daughter, located in the hidden, pristine vault had rust, scratches, and even large paint chips like it was Master Chief's armor. That's completely backwards.
I am annoyed by #2 as well. Seems to be happening more this season.

- WilliamDrakeMcGregor
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- From: Germany
- Registered: 2016-06-10
- Posts: 841
Re: Fallout [Action, Sci-Fi]
Season overall was ok, just ok. Nothing really stood out to me with a "wow" or "omg" feeling. Pretty much the same with the last episode. It was a nice watch but missed something big imho. I think this was more like part 2 of a trilogy with dragging the story along but keeping the next big thing for Season 3. ▼Spoiler What was the point of Hank pushing that button if we didn't get to see at least a hint of what it causes? The NCR and Legion were certainly not "chipped" by him. Their actions seemed independent enough. That whole plot with the chips doesn't really interest me at all. But the Enclave looks good...really hope we are getting the full picture in Season 3 and than a redemption arc in Season 4. And I was missing the adventure stuff, like the hospital / legion stuff...that was basically the best part of the season.
Deserved more runtime: Abbys | Dead Like Me | Devs | Firefly | Gangsta. | Jack of all Trades | Kevin (probably) saves the World | Lodge 49 | Mrs. Davis | NYC 22 | Powerless | Roadkill | Special Unit 2 | Stumptown | Surface | The Brave | The Crazy Ones | The Finder | The Middleman | Truth Seekers | Two Weeks to Live | Whiskey Cavalier https://next-episode.net/user/WilliamDrakeMcGregor/
187 Reply by Phanlix 2026-02-06 23:54:34 (edited by Phanlix 2026-02-06 23:57:15)
- Registered: 2025-12-02
- Posts: 43
Re: Fallout [Action, Sci-Fi]
SgtSaint wrote:Thoughts now that s02 is over? Me: There was a few things that were hard to put my finger on that made it just a little 'off' compared to season 1. The buddy-cop relationship with the girl and the ghoul, for example. Just... 'off' in feel and dialog. But I did notice:
▼Spoiler I missed the introduction... or maybe the scope... or the impending doom... of new creatures. That just felt better in season 1: Things like the giant catfish with fingers for teeth. The Deathclaws were cool and all, but somehow just didn't seem scary. Especially come the last episode when all it took was to knock down a sheet metal gate for them to come in to Vegas. Like they wouldn't have done that already? Standing up knocked down an entire marquee and brick wall for one of them. Their area should have been basically void of food while on the other side of a piece of aluminum foil is an entire herd of human-burgers doing NOTHING to hide their sound, their smell, no tower guards, no electric fence despite having unlimited electricity apparently. I think it was the lack of concern by the Vegas citizens that conveyed a "who cares" quality to the big squirrels: They didn't think anything of them so why would I? I realized that scenes were shorter and flip back and forth more. Once you realize it, it feels like they edited it for TikTok attention spans. Purely a personal thing and this might be okay in keeping with game aesthetics but: Set designers kept pulling me out of the fantasy. 200 year old building that has clearly been ravaged by people, has everything looking nearly new. The higher floors have no water damage, no rust; looks like any other day. Yet the cryopods for Cooper's wife and daughter, located in the hidden, pristine vault had rust, scratches, and even large paint chips like it was Master Chief's armor. That's completely backwards.
In case you missed it....
▼Spoiler House stated the deathclaws had been sent by the Enclave. People are very much so a resource in the Wasteland, and I doubt even the Enclave would want to destroy Vegas too much simply for the... recruitment opportunities. If those deathclaws were being controlled, it's likely they were being kept somehow in a limited area around the Lucky 38. Otherwise, yeah they'dve eaten the rest of the strip whole. That's my takeaway. It's a game thing on fear of deathclaws. Those bastards are by far one of the hardest targets to kill... other than a super mutant behemoth or one of the Liberty robots, which you can't actually kill. They are the fastest. They've got a 10 second 100m sprint time, and seriously can close the distance when you're sniping them from a few football fields away. The Liberty bot plans was the reveal at the end, which is a Fallout 3 reference. It'll be fairly ridiculous if they make one or find another one, he really will be known as the Destroyer afterwards.
188 Reply by piraterepublic 2026-02-07 00:09:53 (edited by piraterepublic 2026-02-07 00:10:30)
- piraterepublic
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- Registered: 2023-09-12
- Posts: 55
Re: Fallout [Action, Sci-Fi]
▼Spoiler House stated the deathclaws had been sent by the Enclave. WTF how did i miss that??? anyone got an exact time of that statement in show? that would mean enclave has "mind control" (MC) in use in people and animals or monsters in the waste land and have the ability to see what they see,and give instructions from a distance (the MC would have no use with out BOTH of those features) that would be a next level spy system ( can they trust dogmeat???) yep the whole question is a spoiler
- Registered: 2025-12-02
- Posts: 43
Re: Fallout [Action, Sci-Fi]
piraterepublic wrote:▼Spoiler House stated the deathclaws had been sent by the Enclave. WTF how did i miss that??? anyone got an exact time of that statement in show? that would mean enclave has "mind control" (MC) in use in people and animals or monsters in the waste land and have the ability to see what they see,and give instructions from a distance (the MC would have no use with out BOTH of those features) that would be a next level spy system ( can they trust dogmeat???)
yep the whole question is a spoiler
▼Spoiler Need to rewatch, but I'm 90% sure it was when he was threatening to shoot the blue power thing, and House told him it would damage other planets. House dropped that the Enclave sent the Deathclaws, and that, that blew my mind. So yes, it seems Enclave has some control over Deathclaws, to what extent or how remains to be seen, but, holy... shit. I definitely perked up when he said that.
190 Reply by piraterepublic 2026-02-07 06:52:43 (edited by piraterepublic 2026-02-07 06:59:53)
- piraterepublic
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- Registered: 2023-09-12
- Posts: 55
Re: Fallout [Action, Sci-Fi]
ok i under stand you I mean this part
▼Spoiler I was wholly outclassed by an invisible adversary It was they who set the Deathclaws on Vegas. And now one of their acolytes is here, in this very building. that does not suggest that the deathclaws were "sent" ie on a mission to protect or whatever and were "controlled" but that they were lured to vegas ie someone brought them by leading with food or drove them to vegas , much how you could get a bear to stay in your back yard by leaving lots of food there. you dont control the bear, but it still protects your yard. ( or stops you from leaving your house) i disagree that anything house says suggests that death claws were being controlled in any way other then by non technology ( ie food, fear, or maybe even mundane training). but that brings into question how were the gates built when the deathcaws were a few feet away... the gates would have to be built first. ( or was there a gate between freeside and the strip) lots of food means there would be no reason to break the gate and eat people but it means someone nearby has lots of food and is feeding them
- Registered: 2025-12-02
- Posts: 43
Re: Fallout [Action, Sci-Fi]
piraterepublic wrote:ok i under stand you I mean this part
▼Spoiler I was wholly outclassed by an invisible adversary It was they who set the Deathclaws on Vegas. And now one of their acolytes is here, in this very building. that does not suggest that the deathclaws were "sent" ie on a mission to protect or whatever and were "controlled" but that they were lured to vegas ie someone brought them by leading with food or drove them to vegas , much how you could get a bear to stay in your back yard by leaving lots of food there. you dont control the bear, but it still protects your yard. ( or stops you from leaving your house) i disagree that anything house says suggests that death claws were being controlled in any way other then by non technology ( ie food, fear, or maybe even mundane training). but that brings into question how were the gates built when the deathcaws were a few feet away... the gates would have to be built first. ( or was there a gate between freeside and the strip) lots of food means there would be no reason to break the gate and eat people but it means someone nearby has lots of food and is feeding them
▼Spoiler I seem to remember a mission in Fallout 2 or 3 that required you to bait Deathclaws away from an area with pheromones. IDK, the implication is though that the enclave can somehow sic Deathclaws on people.
192 Reply by piraterepublic 2026-02-07 16:59:06 (edited by piraterepublic 2026-02-07 17:05:54)
- piraterepublic
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- Registered: 2023-09-12
- Posts: 55
Re: Fallout [Action, Sci-Fi]
Phanlix wrote:piraterepublic wrote:ok i under stand you I mean this part
▼Spoiler I was wholly outclassed by an invisible adversary It was they who set the Deathclaws on Vegas. And now one of their acolytes is here, in this very building. that does not suggest that the deathclaws were "sent" ie on a mission to protect or whatever and were "controlled" but that they were lured to vegas ie someone brought them by leading with food or drove them to vegas , much how you could get a bear to stay in your back yard by leaving lots of food there. you dont control the bear, but it still protects your yard. ( or stops you from leaving your house) i disagree that anything house says suggests that death claws were being controlled in any way other then by non technology ( ie food, fear, or maybe even mundane training). but that brings into question how were the gates built when the deathcaws were a few feet away... the gates would have to be built first. ( or was there a gate between freeside and the strip) lots of food means there would be no reason to break the gate and eat people but it means someone nearby has lots of food and is feeding them
▼Spoiler I seem to remember a mission in Fallout 2 or 3 that required you to bait Deathclaws away from an area with pheromones. IDK, the implication is though that the enclave can somehow sic Deathclaws on people.
it could but
▼Spoiler sic on yes, control with little black boxes no concrete evidence yet. one is just every day bad guy stuff, (like tossing bird seed all over a hated neighbors house and yard so birds cover it with poop) the other is super villain kind of stuff right up there with replacing people with android copies ( and could be a hint of the shows long term villain and story line.maybe even fallout 5 plot) this is a bit of a throw back to fallout 4 and the story line there. and makes the show less original. which is not a problem if written correclty. however when you play a game with 100 hours of play time, and think the story and plot are pretty good. i do not think you can plan a tv show with 50 hours of play time and show the story in the same way effectively. i worry that is the explanation of why the show is so fragmented and has moved slowly in a lot of places.
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