1 (edited by paisley1 2022-04-02 18:20:48)

Topic: Death Stranding

Kojima Productions

https://cdn1.epicgames.com/f4a904fcef2447439c35c4e6457f3027/offer/DS_wide-2560x1440-c3d7bbf8ee36dd025610088381a5235a.jpg

Official Trailer

Director's Cut Trailer - Released on PC: 03/30/22

"The game is set in the apocalyptic United States, where a cataclysmic event known as the "Death Stranding" caused "Beached Things" ("BTs")—invisible creatures originating from the "Beach", lands thought to be unique to each person that are typically visited during near-death experiences and are said to be the link to the afterlife—to begin roaming the Earth. BTs are created from the dead via necrosis, and when they consume a living human being they create an explosion, on the scale of a nuclear bomb, known as a "voidout". They also produce rain known as "Timefall" that rapidly ages and deteriorates whatever it hits. These events damaged the country's infrastructure, leading its remaining population to confine themselves to remote colonies known as "Knot Cities," which form the remaining "United Cities of America".

These colonies have since relied on the services of a company known as BRIDGES, whose porters brave the BTs, bandits, and terrorists to deliver supplies to the cities. Bridges also performs various governmental functions on behalf of the UCA. If they achieve a mental connection to a "Bridge Baby" (a "BB")—a premature child reflecting a state between life and death—it is possible for a person to sense the presence of a BT. Porters carry a BB with them, which is stored in a pod simulating the womb of a "stillmother". A condition known as "DOOMS", depending on its severity, also allows a person to naturally sense, see, or even control a BT, as well as granting a variety of powers, such as teleportation or travel to other people's Beaches.  There are also individuals known as "repatriates" who can travel back from "the Seam"—a place between the world of the living and the Beach—upon death. As such, these individuals can effectively return from death, though their deaths will still cause voidouts if killed during contact with a BT.

Players control Sam Porter Bridges (Norman Reedus), a courier tasked with delivering supplies to isolated colonies and reconnecting them via a wireless communications network. Alongside Reedus, the game features actors Mads Mikkelsen, Léa Seydoux, Margaret Qualley, Troy Baker, Tommie Earl Jenkins, and Lindsay Wagner, in addition to the likenesses of film directors Guillermo del Toro and Nicolas Winding Refn as supporting characters."

Spoiler

Conan O'Brien makes a cameo.  He's always out of alcohol, lolz.  lol

2 (edited by paisley1 2022-01-27 19:17:14)

Re: Death Stranding

You know when you have a dream and things don't make sense, and there's representations of things that represent other things?  That's Death Stranding.  In this dream you basically play the FedEX delivery guy in a nightmare dreamscape, with superb visuals and the best soundtrack in any game ever made and I loved every minute of it.  The repetition is so grindy though, that it requires extraordinary patience to finish deliveries and maintain the construction you've set up that I doubt many people finish.  The story has amazing acting from all the actors listed above, but I had no idea what they were talking about, but I think that's the point, it's a nonsensical dream, especially that all of America was a valley only a few miles long.

Finish deliveries, get new stuff, just don't kill anyone or you'll have to dispose of them in an incinerator, and if you can't make it to the incinerator, you'll have to restart.  Get 5000 likes, more or less, from everyone and you'll get all of the equipment in the game.  I started in December 2020 and finished in February 2021, so it's been awhile.

7.9/10.  Too grindy and tedious to give it an 8.

Death Stranding The Director's Cut is coming out sometime in 2022, not sure when.  Let me know your thoughts.

@Graybags, did you finish yet?  Did you do the big beer run from the Timefall farm to Lake Knot City?  I think the most difficult delivery is from Lake Knot City to the Paleontologist, a logistical nightmare inside a nightmare. lol

3

Re: Death Stranding

I've got a lot of family stuff going on at the moment, plus I'm getting married in a couple of weeks, so all of my spare time is taken up doing... lots of fun stuff, and not alot of gaming.

I'm pretty sure I have The Director's Cut, but having not played the original, I don't know what the differences are.

It's a great game, but boy, is it repetitive.  Did I say it's repetitive?  I don't spend much time killing things in this game, when it starts raining and BB starts crying etc., I'm outta there!

I've not played for a while, like I said, I can't even remember what the last mission I did was.  I don't think I've done the beer run yet, got the cool vehicle you mentioned or even seen the Paleontologist.

Oh, and it's repetitive.  Did I say that?

2020.  Meh.

4

Re: Death Stranding

@Graybags

Fair enough and ya, Death Stranding is so grindy and repetitive I assume most people don't finish, thus the reason I suggest the song "The Bear Goes Over The Mountain" while you play.  Incredibly bold story though, there's nothing really like it out there.

Congratulations on the wedding!  All the best. wink

5

Re: Death Stranding

paisley1 wrote:

@Graybags

Fair enough and ya, Death Stranding is so grindy and repetitive I assume most people don't finish, thus the reason I suggest the song "The Bear Goes Over The Mountain" while you play.  Incredibly bold story though, there's nothing really like it out there.

Congratulations on the wedding!  All the best. wink

I played it again for a while last week.  One mission took me AGES to do, had to drag myself through snow carrying Mama around (sooooo slow) but I did it, and now I'm on episode 6 and I'm not far from the west coast, so I'm guessing I'm not the far away from finishing.

That song is just "For he's a jolly good fellow" with different lyrics, which I've known for all my life.  Probably more repetitive than the game smile

2020.  Meh.

6 (edited by paisley1 2022-02-21 18:12:52)

Re: Death Stranding

graybags wrote:
paisley1 wrote:

@Graybags

Fair enough and ya, Death Stranding is so grindy and repetitive I assume most people don't finish, thus the reason I suggest the song "The Bear Goes Over The Mountain" while you play.  Incredibly bold story though, there's nothing really like it out there.

Congratulations on the wedding!  All the best. wink

I played it again for a while last week.  One mission took me AGES to do, had to drag myself through snow carrying Mama around (sooooo slow) but I did it, and now I'm on episode 6 and I'm not far from the west coast, so I'm guessing I'm not the far away from finishing.

That song is just "For he's a jolly good fellow" with different lyrics, which I've known for all my life.  Probably more repetitive than the game smile

I meant the song in a more literal sense as your character Sam quite literally goes over a mountain to see what he can see and all that he can see is the other side of the mountain, over and over and over and over again!

Question:  "Drag through snow" are you crazy, did you not build zip lines over the mountain to move Mama?  That part took me no time at all, compared to what's yet to come!!!

I wish I could select a soundtrack while I'm doing deliveries, instead of just at 2nd tier PCC buildings, because it's the soundtrack that brings the feeling of the game to life.  It's missing little add-on's that would enhance the gameplay experience and compensate for the monotony, repetition, and grind.

7 (edited by paisley1 2022-04-02 17:41:22)

Re: Death Stranding

Death Stranding Directors Cut was just released March 30, 2022 on Steam and Epic for PC.  I played through the first new storyline, not that great, but the additions to the game are a lot of fun.

https://cdn1.epicgames.com/offer/0a9e3c5ab6684506bd624a849ca0cf39/EGS_DeathStrandingDirectorsCut_KOJIMAPRODUCTIONS_S3_2560x1440-fe4e51f1801fba36e452aa3466625789

8 (edited by graybags 2022-03-31 11:23:20)

Re: Death Stranding

paisley1 wrote:

Death Stranding Directors Cut was just released March 30, 2022.

I bought the Director's Cut months ago..?

2020.  Meh.

9

Re: Death Stranding

Maybe he means on Steam, It's only just released on there.
I have the normal version on my epic account, I haven't played it yet.
Does anyone think I should buy the DC version or will the normal version do me?

10

Re: Death Stranding

Deke wrote:

Maybe he means on Steam, It's only just released on there.
I have the normal version on my epic account, I haven't played it yet.
Does anyone think I should buy the DC version or will the normal version do me?

I've only ever player the DC one, but then if I am going to buy a game that came out a while back, and there is a version available with more content included, I'd get that one.  Depending on price, of course.

Plus, I prefer physical copies, it's just how I am - old school I guess.

What's the difference in the prices?

2020.  Meh.

11 (edited by paisley1 2022-04-02 17:47:32)

Re: Death Stranding

Maybe it's a Canada thing or a PS5 thing, because I'm PC only, and I'm looking at it right now on Epic, and it says...

Developer:  Kojima Productions
Publisher:  505 Games
Release Date: 03/30/22
Platform:  Windows

Price: $54.99 Base Game + DC.
Price: $13.99 DC Only.

PS5 it was launched on September 24, 2021, that's it:  https://blog.playstation.com/2021/07/08 … r-24-2021/

Release date on Steam:  https://store.steampowered.com/app/1850 … CTORS_CUT/

Release date on Epic:  https://store.epicgames.com/en-US/p/dea … ectors-cut

*Please Note:  It's 74.0 GB of data, for the Directors Cut alone!!!  That's getting close to Modern Warfare total download size (if you were to download the base game and then the directors cut), which I think is around 153.0 GB.

12 (edited by paisley1 2022-04-20 07:59:34)

Re: Death Stranding

Deke wrote:

Maybe he means on Steam, It's only just released on there.
I have the normal version on my epic account, I haven't played it yet.
Does anyone think I should buy the DC version or will the normal version do me?

Hey Deke, there are pros and cons.  I story moded the base game on very easy difficulty, which is a lot harder to do than the Director's Cut on normal difficulty, because the Director's Cut has added equipment that makes the game actually bearable and easier to play, ie. stabilizer's, catapults, chiral bridges, so you can play the game on harder difficulties later in the game in the Director's Cut (pro).  The added scenes and firing range in the Director's Cut don't add anything to the experience, at least as far as I'm concerned (con).  There's a test track at the timefall farm I haven't even been to yet, but that is definitely for post game sandbox people, not for those who are just starting out. (con)

You'll experience the game how it's meant to be played if you just play the base game on easy and walk carefully through the world, holding your breath (alt), and making deliveries only for SAM not for anyone else.  If you want to bypass some of the difficulty, get the Director's Cut.

Here's how I'd assess the difficulties when I first played the game:

Very easy is almost bearable, but not really.
Easy is unbearable.
Normal you'd have to be a lunatic.
Hard is for lobotomites (Fallout reference).
Very Hard is ??????????......unpossible.

You can switch between difficulties on the fly as you play, but there's no joy in playing anything other than very easy, because the grind is still the grind no matter what, and it's already unbearably hard on very easy.

*Helpful Hint:  Don't kill anyone, just knock them out or shoot rubber bullets, it's painful going to an incinerator with a dead body and even worse if he goes necro.  I realize that's a bit hypocritical considering I was having a moment and killed all the mules around Mountain Knot City, but I had a plan, and all the roads built, and a level 3 Truck with a clear path to the incinerator. big_smile 

That's one thing that bothers me about this game, and many others, there's no option to REASON with whoever is considered a "bad guy" like the mules.  Every time you go through mule territory they shoot first, unprovoked, and you have to defend yourself or die, so you're always fighting or trying to bypass.  Wouldn't it be better, if your player could pay a toll to go through their area, or better yet, incorporate them into bridges deliveries and work with them, even bring them stuff?  Like, people are a valuable resource, as this game's message is ALL ABOUT the value of relationships and connections, so, wouldn't a more psychological bent that works with the mules to come to a truce and peace, make more sense than constant self defence?  Off the top of my head, add a Diplomacy level where you get likes for helping mules, to eventually getting enough likes they create their own little societies that work with the Knot cities.  That's an add-on well worth buying.  Just saying.  (Yes, I know that's the plot of Free Guy!  But it's not even an option, the only option is, how are you going to defend yourself from them.)

Also, an update to the update came out on April 13, 2022 which was 35 GB, it's crazy to think that's half the size of the entire game just on stability improvements, see here:

https://steamdb.info/patchnotes/8551730/